I create 3D models from sculpting to hand-painted textures. Game-ready stuff.
A simple look at what I do and the tools I use
I've been doing 3D for 2 years, and I love making stuff that actually works. Clean topology, optimized meshes, hand-painted textures that look good in-game. Whether it's characters, props, or whole environments, I get them game-ready.
I use ZBrush for sculpting, Blender for pretty much everything, and Substance Painter or 3D Coat for painting textures.
Here's my step-by-step process
Creating shapes and details. I sculpt characters in ZBrush and build clean hard-surface props in Blender.
Just some cool stuff I've made
Grab the models and interact with them in 3D
Contact
Beyond 3D, I also work on game development and software engineering. See more at vdarkdev.vercel.app.
A stylized heavy plate armor piece.